This paper reports an investigation of primary school children’s understandings about ―square‖. 12 students participated in a small group teaching experiment session, where they were interviewed and guided to construct a square in a 3D virtual reality learning environment (VRLE). Main findings include mixed levels of ―quasi ‖ geometrical understandings, misconceptions about length and angles, and ambiguous uses of geometrical language for location, direction, and movement. These have implications for future teaching and learning about 2D shapes with particular reference to VRLE
The purpose of the research was to examine the effectiveness of instructional 3D video based on cog...
Symbols are used to visualise and understand abstract mathematical concepts. According to Duval (199...
The purpose of the study is to investigate how teachers for grades 4 and 6 introduce geometric conce...
This paper reports an investigation of primary school children’s understandings about "square". 12 s...
Abstract: This paper reports on a pilot study for a prototype VRLE (Virtual Reality Learning Environ...
This paper reports on five primary school students’ explorations of 3D rotation in a virtual reality...
Geometry is a basic discipline in STEM education. Recent educational reports, however, suggest that ...
A consensus has emerged within the mathematics education community about the limitations of traditio...
While representations of 3D shapes are used in the teaching of geometry in lower secondary school, i...
Primary school students often find it difficult to understand the differences between two dimensiona...
Although there are manifold connections between mathematics, foremost geometry, and the real-world (...
This paper reports on the design of a prototype VRLE (Virtual Reality Learning Environment) named VR...
The use of multiuser virtual environments for educational purposes is in its infancy but offers pote...
This paper considers task design related to the geometrical understanding of a class of nine-and ten...
International audienceFor students from 5 to 8 years old, the spatial and geometrical learning conce...
The purpose of the research was to examine the effectiveness of instructional 3D video based on cog...
Symbols are used to visualise and understand abstract mathematical concepts. According to Duval (199...
The purpose of the study is to investigate how teachers for grades 4 and 6 introduce geometric conce...
This paper reports an investigation of primary school children’s understandings about "square". 12 s...
Abstract: This paper reports on a pilot study for a prototype VRLE (Virtual Reality Learning Environ...
This paper reports on five primary school students’ explorations of 3D rotation in a virtual reality...
Geometry is a basic discipline in STEM education. Recent educational reports, however, suggest that ...
A consensus has emerged within the mathematics education community about the limitations of traditio...
While representations of 3D shapes are used in the teaching of geometry in lower secondary school, i...
Primary school students often find it difficult to understand the differences between two dimensiona...
Although there are manifold connections between mathematics, foremost geometry, and the real-world (...
This paper reports on the design of a prototype VRLE (Virtual Reality Learning Environment) named VR...
The use of multiuser virtual environments for educational purposes is in its infancy but offers pote...
This paper considers task design related to the geometrical understanding of a class of nine-and ten...
International audienceFor students from 5 to 8 years old, the spatial and geometrical learning conce...
The purpose of the research was to examine the effectiveness of instructional 3D video based on cog...
Symbols are used to visualise and understand abstract mathematical concepts. According to Duval (199...
The purpose of the study is to investigate how teachers for grades 4 and 6 introduce geometric conce...